Dove is a desktop game store and launcher built around a simple idea: the people who make the games should keep more of what they earn. No 30% floor. No opaque tiers. Just a store that treats indie developers like a partner, not a line item.
Dove ships with the parts of a modern storefront developers actually ask for — and leaves out the parts that only exist to lock people in.
Every build is scanned for malware before it ever reaches a player. If a scan fails, the upload is blocked — not flagged, blocked.
Players pick up where they left off, on whichever machine they're at. No manual exports, no lost progress.
See who's online, what they're playing, and jump in together — the social layer Steam built its name on, done cleanly.
Builds are distributed over a global CDN, so a player in São Paulo downloads just as fast as one in Berlin.
One flat rate, published up front. No thresholds you'll never reach, no fine print buried in a tier chart.
Free-to-enter tournaments where the prize pool is paid out directly to winners. More on that below.
Tournaments on Dove aren't funded by us — they're funded by whoever runs them. We just make sure the money moves safely and the winner gets paid.
A developer, a community, or an organizer sets up a tournament and funds the prize pool themselves — say, €1,000. Players enter for free and compete.
When the tournament ends, the winner receives the pool, minus standard payment processing fees. Dove doesn't take a cut of the prize, and doesn't carry the financial risk of the payout — we just handle the transaction, securely, through the same payment infrastructure that powers developer payouts.
Organizer funds the pool. The full prize amount is committed before the tournament opens.
Players join for free. No entry fee, no hidden cut taken from participants.
Winner gets paid directly. Processed securely, verified identity, no manual wire transfers.
No forms, no funnels — just write us directly and we'll get back to you personally.
schwebachelias@gmail.com